Trym U. Stensvold

Welcome to my portfolio site.

Underscoped

A project in Unreal Engine 5

Introduction

Underscoped is a game I developed with Some Dudes Studio in Unreal Engine 5 It puts the player in the shooes of a overworked nurse in the demanding world of modern healthcare. Intended to shed light on the struggeling healthcare system.

Post-Mortem

Highlights

Scripting in Blueprints: My primary responsibility was scripting in blueprints, focusing on the task system, a critical component in our game. Due to the tight time frame, I dedicated a significant portion of the project to refining this system.

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Lost Sanctity

A 2D game project I worked on in a team of 6. Where you explore a 2D semi-non-euclidian dungeon and fight monsters all the way to the boss.

Introdction

Explore the great but corrupted Temple of Midore valley as a rightous knight on a mission. Fight dangorus foes in an everchanging dungeon to rid it off its curse. Finding hints along the way to what caused this calamity.

That is what it was supposed to be anywho.

Post-Mortem

My work on the project

In the Lost Sanctity project, I was the main programmer, leading the implementation of various aspects. My contributions extended to creating and animating a lively slime enemy, along with programming its behavior. I also crafted portions of the tower tile set, adding the finishing touches to the dungeon’s top part. Additionally, I made the initial sprites for our first weapons, including the sword, torch, and club. Taking charge of Git, I managed merges and conflicts effectively.

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